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January 2003 - February 2007
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A custom map creation tool for the Project Realism Engine (PREngine) version 1.0
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Written in Visual C++ (MFC)
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Runs the PREngine inside the viewport(s) for a WYSIWYG (What You See Is What You Get) experience
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Allows for:
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Positioning of 3D assets (Meshes, billboards, lights, etc)
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Adding and testing 3D sound placement
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Setting up physics and testing the outcome
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Previewing HLSL shaders
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Altering all global and local settings within the level; such as the ambient background colour and level of detail (LOD) meshes for each mesh node in the scene graph
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