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mProject Realism Editor

January 2003 - February 2007


.

  • A custom map creation tool for the Project Realism Engine (PREngine) version 1.0

  • Written in Visual C++ (MFC)

  • Runs the PREngine inside the viewport(s) for a WYSIWYG (What You See Is What You Get) experience

  • Allows for:

    • Positioning of 3D assets (Meshes, billboards, lights, etc)

    • Adding and testing 3D sound placement

    • Setting up physics and testing the outcome

    • Previewing HLSL shaders

    • Altering all global and local settings within the level; such as the ambient background colour and level of detail (LOD) meshes for each mesh node in the scene graph

  • The reason for its development was that as the PREngine grew in size it became increasingly difficult to write whole scene graphs for complex levels (even though the map files are in XML format)

 

Move Tool

Shadow Volume

Shadow Volume (Physics Off)

Shadow Volume (Physics On)

4 Simultenous Views

Billboarding with Transparency

Physics running in PREditor

Fog Scene

Car Fire

High Detail Scene

Basic Scene with Static Mesh

Metallic Painted Car Model

Parameters

© Copyright Paul James Mannering, 2004-2016